Point one: Redux is a Latin word, more precisely an infinitive paired with the particle re-. Re- essentially adds the idea of going back to whatever word it’s stuck on to. See: Return, refund, rebate, etc. Dux is an infinitive of the verb “to lead”, and when you pair it with “re-” you get “to lead back,” or something approximating that given the wide field of meaning Latin has.
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Point two: I wanted to get some use out of those two years of Latin I took in college, so suffer with my nerdy tendencies please.
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Point three: After watching most of the first half of Gundam 00 over the last few months, I started wondering to myself how the SEED series stacked up to it. That lead to watching both SEED series over again (third time for SEED, second time for Destiny) and this time actually watching SEED Destiny Final Plus (Basically the Death and Rebirth of G SEED Destiny). I think 00 is technically better than both SEED series, but mostly from a technical standpoint (ha). 00 obviously had far more time and money invested in it than either SEED series, but the characterizations in the SEED series (along with the music, as I love Toshihiko Sahashi’s work) seem less one-dimensional in comparison to 00. They aren’t, really, but the relatively more focused development in SEED’s casts lends it a more personalized aspect than 00’s so far. Since 00 is only half over, it’s a bit unfair I suppose, but the Gundam series need more kotetsu ojous like Lacus from SEED, and the current lack of one in 00 is hurting it for me.
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Destiny in particular is a bit of a thorny subject, since it almost jumps the shark a few times in the second half, narrowly avoiding so by the thinnest of plot and character developments. Maybe it was intentional, or maybe the then current Hajime Yatate group was sleeping at the wheel. It wouldn’t be quite so irritating if it didn’t take me the second watch through to get all of the connections and other crap that justified the second half’s plot twists, and if the damned series didn’t end about ten minutes too soon. Destiny’s biggest problem wasn’t the narrative snafus, but rather the fact that it had an end but no ending. It literally ends with the final misguidedly evil guy going down with his overpowered space fortress and the defeated heroes-turned-villains watching in horror as their boss bites a flaming big one.
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That wouldn’t be a problem if it was a mere season break, since cliffhangers are a time honored way of getting your audience back come next season, but if you end a flipping series on that note you get the torch and pitchfork crew coming after you. Destiny does it even more incompetently by cramming a barrel full of plot and character developments into three or four of the last ten episodes just to barely justify the second season’s plot by utterly ruining its pacing and concentrating all of two seasons’ plots into a large chunk of the final season. It then proceeds to leave all of the loose ends loose with its “end,” and it leaves you with a bad taste in your mouth. Apparently Sunrise realized this and released Final Plus, a sort of Director’s Cut of the last two episodes with a new 10 minute epilogue tacked onto the end to actually “end” Destiny. It also added numerous retcons and changes to fix a number of really irritating plot holes and OOC moments, and it’s generally what you should watch instead of the last two TV episodes of Destiny. Too bad Shinn’s still a whiny chump at the end though.
After trying abortively to write something for the webnovel project, I stunned myself with the realization that I Was Doing It Wrong in time-honored ‘net parlance. I was (and am, really) more concerned with doing something to gain experience. Which is fine with most things, but with creative endeavors you can’t just do something to do something, and I forgot that. Creative things come from within, whether it’s from the soul, the voices in the back of your head or the Force, and you can’t just force yourself to make something truly creative. Blasters are all well and good, but sometimes hokey religions work far better to mangle a quote.
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So I’ve changed my mind. I’m not going to force myself to do something I don’t really want to do just for the sake of experience. After reading through the unfinished draft of my NaNoWriMo novel, and going through the bits of the things I was planning on doing for the webnovel, I surprised myself. For all that my writing skills had improved over the course of two writing classes, most of the stuff I’ve done since NaNoWriMo ended lacked “something.” My NaNoWriMo draft had that “something” along with a paper I did for my Brit Lit class of all things. In my drive for greater technical skill and experience, I’d forgotten about the really important thing, the stuff that has to be there for a project to be truly “creative.”
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Put another way, a lot of those writings lacked the passion I’d put into that paper and poured into that NaNoWriMo novel. Maybe it’s just me, but you can tell the difference. It’s the difference between technical elegance and art, and neither craft or inspiration alone really does the trick. Par for my course, I’d forgotten about the inspiration and passion part in my drive to become a “good” writer, which if nothing else makes me an idiot. Nothing new perhaps, but I still feel stupid nonetheless.
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So no, no webnovel from me. Instead I’m going to finish and edit that NaNoWriMo novel, posting chunks of it at a time, and I’m going to infuse that work of passion with all the skill I’ve got. I’ve slowly lost sight of why I wanted to write in the first place, and doing this is the way I’ll get that back, and maybe get a sweet novel out of the deal. Who knows?
I’m not quite ready to post the first chapter in its entirety yet (haven’t finished writing or editing it for one), but I figured I’d post the first couple pages as a sneak peak. As a final note, this isn’t the final copy since I haven’t done any real fine editing on it yet. Putting it all on my DA account, because fighting with Wordpress isn’t fun.
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Excerpt here
I will fully acknowledge that this will likely end in failure, either to personal apathy or to my mind turning into a flaming wreck. I will further acknowledge that my past sworn objectives like anime reviews or doing weekly anime release roundups have either hit the dustbin or are so inactive that it gives bears in their winter dens a run for their money.
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But hell though, if I’m going to do something, I’m going to do it BIG, y’know? No point in half-assing half-assing something, right?
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Anyway, while I’ve got the story, characters and setting mostly nailed down, I still haven’t decided if I’m going to do this weekly or bi-monthly. Odds on bi-monthly since I want time to edit the chapters and stuff.
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More than likely I’ll add the novel chapters as sub-tabs under a general tab on the right (like the About and Article tabs that are already there), and just create blog entries whenever I post a chapter for people to comment on.
When I talk to myself in my head, I usually find that I’ve outgrown my visual novel phase, a phase that co-existed with the high-school me’s arrogance that after watching anime for a few years and studying Japanese here and there I really knew the language. The kanji alone humbled me, but that’s another story.
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Anyway, Utawarerumono’s pretty awesome actually. It’s mostly a straight up visual novel paired with a simple, yet entertaining SRPG backend. You’ve still got your mountains of text and static backgrounds and character portraits, but the setting, characters, and slowly unfurling plot are all pretty entertaining. There hasn’t been a whole lot of really risque art yet either, a plus for those of you uncomfortable with hentai and a minus for those who “play” vis. novels and eroge for it. Uta’s awesome enough to justify the sheer amount of timesink that any normal vis. novel enjoys, not to mention the extra time spent playing the SRPG half of the game.
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It’s why I love that vis. novels let you save and pick up anywhere, although Uta won’t let you save during a battle sequence or when the game does a scene in the battle engine rather than the standard vis. novel static backgrounds. Timesinks aren’t quite so painful to the rest of your life if you can pick it up and play whenever you want, and something like Uta would be really nice on the DS or PSP I think.
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The fan localizers did a pretty good job on the game itself, some slight Engrishy-ness and grammar quirks aside. It makes the game that much better when you can understand just what the heck peeps are saying this time around.
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Also: Music’s pretty good.
It’s an odd sort of question really.
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For those of you who don’t know, one of the “innovations” that Japan wrought upon the computer scene was the visual novel. If you compound the original words’ meanings, you’ll be pretty close. If you think of a more traditional adventure game or something along the lines of the Myst series with about a metric ton of text you’d have a visual novel as well. Some focus more on wandering around and “player” choices, while others focus far more on the storyline. Others focus more on undressing the ladies and having your virtual way with them. Sadly, with Japan there are a lot more of the porno “hentai” games (actually visual novels with a lot of porn content). In Japan though, they don’t use the “hentai” title for porn, “hentai” being the nicer JP word for “pervert.” Anything with “ero” attached to it is likely gravure or straight porn of some sort, and given that Japan doesn’t have a sexually repressed culture behind the wheel, there’s a lot more of it out there. Read more
Just a quickie post here to remind the readership that I’m still breathing.
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Anime fans this year are going to be deluged with bucketsful of mecha anime; Gundam 00’s first half is coming to a close, the second part coming in October. Then there’s the second part of Code Geass, a sort of CLAMP-designed revisioning of Gundam, and finally, Macross: F[rontier].
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It’s been about six years since Macross Zero, the prequel to the whole shebang which we still haven’t gotten here. It’s odd for a number of reasons, perhaps the most important being that Macross in the form of Robotech, and earlier the Star Blazer [Space Battleship Yamato] series are the biggest reasons anime has any sort of foothold in America at all. Beyond the living-in-Mom’s-basement crowd, anyway.
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At any rate, this is important because it’s also the first full length Macross series since 7 fourteen years ago, and its being animated by Satelight, arguably one of the best animation companies in Japan especially with their computer animation. Considering the sheer energy of the special first episode that was aired a few months back as a teaser, it’s hard not to be excited. Granted, it’s not high art, and the series’ continued focus on music and its strange power (in the Macross Universe, anyway) is bound to show up in one form or another.
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Personally, I just love the idea of fighters jetting around in space and blowing the hell out of anything that moves.